https://developer.vuforia.com/forum/unity-extension-technical-discussion/vertical-fov-unity
這裡有寫道
這裡有寫道
Matrix4x4 mat = Camera.main.projectionMatrix;float a = mat[0];float b = mat[5];float c = mat[10];float d = mat[14];float aspect_ratio = b / a;float k = (c - 1.0f) / (c + 1.0f);float clip_min = (d * (1.0f - k)) / (2.0f * k);float clip_max = k * clip_min;float RAD2DEG = 180.0f / 3.14159265358979323846f;float fov = RAD2DEG * (2.0f * (float)Math.Atan(1.0f / b));
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